![]() ![]() In addition to increasing fire rate by removing the extraction and ejection phases of the weapon's cycle, it reduces friction inside the magazine, one of the main causes of malfunctions in weapons. Though not featured in-game, contemporary caseless ammunition is highly susceptible to cook-off, the accidental firing of rounds due to built-up heat in the receiver. Because the adhesive and propellant are both vaporized when fired, there is no need to eject spent casings. Instead of using this casing, the round uses a combustible adhesive to seal these components together. Unlike most UNSC weapons, the M7 uses caseless 5×23mm ammunition, meaning it does not have a metallic casing surrounding the powder and sealing the bullet, propellant, and primer together. Ammunition Main article: M443 Caseless Full Metal Jacket The weapon is 47.4 cm (18.66 in.) long with the stock retracted and has a maximum length of 62.7 cm (24.68 in.) when the stock is fully extended. This weapon can also be affixed with a M49 sound suppressor in this configuration, the weapon is designated the M7S Caseless Submachine Gun. The SMG has a rifled barrel that is 15 cm (5.9 in.) long. There is no ejection port due to the nature of the rounds fired. The magazine release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. If it is first pulled back and locked, then it must be pushed forward in order to chamber a new round. Once the magazine is empty, the handle although not illustrated in-game, can either be pulled back and locked or it can be fully cycled after a fresh magazine has been housed. Once the first round is fired, the gases from previous rounds force the breech to rotate and chamber a new round. The charging handle is located on the right side of the gun and does not move during operation. The SMG must be cocked before it can fire the first round. The design of the gun is most likely inspired by the HK MP7. The SMG has a polymer pistol grip, folding fore-grip, iron sights, and collapsible buttstock, as well as a titanium body. ![]() An example of this can be seen in the present day FN P90 PDW. This rotates the horizontally stacked rounds in the magazine 90 degrees until they align with the horizontal breech. Due to the odd horizontal placement of the magazine on the weapon, it can be assumed that the magazine utilizes a circular ramp where the magazine meets the breech. The M7/Caseless Submachine Gun is an automatic submachine gun that fires from a 60-round magazine which is placed horizontally on the left side of the weapon. Although the UNSC began trialing a replacement for the weapon, the M7 SMG remains the current submachine gun model used by the UNSC following the Human-Covenant War. Due to this efficacy, the M7 was also popular with those same Insurrectionists. The weapon became favored by paramilitary police units and UNSC Special Forces units for its efficiency in eliminating insurgents located in orbital habitats and cluttered urban environments. Originally, the M7 SMG was issued solely to vehicle crews as an emergency weapon however, the submachine gun became widely used during the Insurrection. A suppressed version of the weapon, the M7S SMG, is often issued to special operations personnel. It is commonly used by infantry, special forces, and vehicle crews of the United Nations Space Command armed forces. The M7/Caseless Submachine Gun ( M7/SMG) is a personal defense weapon developed and manufactured by Misriah Armory. But I guess that’s what ya gotta be to pull it off: an action-movie hero or a seven-foot-tall walking tank." - Anonymous E2-BAG/1/7 serviceman On the ground, it resembles a Halo: Reach armor ability with a Green arrow that slowly grows repeatedly." I’ve seen a Spartan use two at once, tearing the crap out of the little ones sending the big ones down in bloody heaps. While it functions similarly to how a Promethean Knight enemy teleports, they use a different method to do so. A green beam traces their path in third person, while a green halo surrounds their view in first person. The player turns invisible and teleports a short distance in the direction they're facing, then reappears.Objects\equipment\teleporter\teleporter.eqip This ability can be found on the multiplayer map "zd_02_grind", or "Harvest".On the ground, it resembles a Halo: Reach armor ability with Reach's Active Camo icon. When used on a player with a deployed auto-sentry, the sentry explodes. The enemy player's shields will flash green when losing their ability. Fires blue particles forward which can disable the armor ability of enemy players they hit.Objects\equipment\active_hacker\active_hacker.eqip
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